![]() The introductory setting we saw was completely in keeping with the original's art direction and, combined with the various sound effects (such as interacting with objects), immediately drew us back into the series' universe. So, with that said, how did it look? Really good. There have been a lot of questions about Dead Space on Nintendo's console - primarily "How will it look?" - and this demo addressed many of them. It was a little odd being guided through a "guided experience" (does that make this a hands-off- off preview?) but it actually gave us a chance to better appreciate our first look at the Wii-exclusive game. %Gallery-49881% EA has promised a wide variety of settings that, while true to the universe, will be very different from those we've seen before. ![]() ![]() Based on a recent live demo of the game we were given, though, it's clear this isn't a mindless shooting gallery, either.Įxtraction builds not only on the audio-visual presentation of the original game - and certainly looks & sounds the part - but also on its unique gameplay mechanics, the most prominent of which being "strategic dismemberment." It also uses the Wii's controls to great effect, as we found during our 15 minutes in Hell (or something close and certainly scary, at least). The Dead Space: Extraction dev team would rather you didn't call its game an " on rails shooter." It prefers "guided first-person shooter experience." Whatever you decide to call it, there's no escaping (or being extracted from) the fact that this isn't a free-roaming FPS set in the Dead Space universe. ![]()
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